Monday 11 March 2013

Elements of game technology, part three: interaction design

With releases of the likes of the Wii, Wii U, Xbox Kinect and PlayStation move, video games have become more interactive than ever before. The Wii being the leading console in motion technology has got the other companies scrambling for ideas to knock Nintendo off the top spot. The biggest success that the Wii has had compared to the other motion devices is there ‘casual’ approach to gaming, focusing less on the consoles capabilities and more on getting everyone interacting with the console and having fun.

 There have been a few rumours circulating about the next generation of Microsoft and Sony console that I think will give Nintendo a run for their money. Firstly the new PlayStation is said to support quad HD which is the next step in high definition resolution. Alone this doesn’t sound so revolutionary but paired with the existing move technology and the ‘casual’ approach to gaming that Sony have announced they want to branch into this could leave the door open for innovation in game design.

 The new Xbox is rumoured to have a built in connect, similar to like what Nintendo have done with the Wii U. The same rumour mentions the possibility that a set of Wi Fi enabled glasses will be compatible with the Kinect that displays information and even pieces of the game in the room. If that’s to be believed, the use of Kinect and the glasses will push the industry even further into the future.




 Even though these rumours are yet to be confirmed, I personally believe technology will reach this at some stage, it is only a matter of when not if. With these three systems, game design students will have a lot to learn and experiment with. Whether independent or backed by a big studio, the possibilities are endless for gamers and future game developers.

No comments:

Post a Comment