When asking a game student what they dream to become when there older, I bet you get a lot of 'concept artist' answers, well here’s another one I’m afraid. I know it’s an extremely difficult field to get into but I'll give it my best shot. For me the most appealing thing about being a concept artist is having freedom with your imagination and drawing influence by simple observation, for example visiting a country with different civilizations then coming up with your own ideas loosely based on your experiences for a game or even film. The crucial skills for this area would have to be an exceptional imagination and a good understanding of perspective, emotion and mood to really capture scenes or characters in as much realism as possible. I think the whole aim is to produce a believable concept that would have as much of an impact on the viewer as a photograph or piece of fine art.
At present I think I have the basics of a concept artist like the attention to detail, imagination developed through experiences in my life and a strong drawing style developed through years of fine art practices like life drawing. Having said that, my skills when it comes to computer aided work are very limited and I know that a large quantity of concept work is digitally editted. I also think that my personal experiences, when it comes to visiting new places and engaging with photography to document findings, could be broadened because it is a very usefull tool to improve my imagination and give me a better understanding of achieving realism within my work. I plan to improve my weaknesses by putting the time and effort into the digital and 3D elements of my work. To do so i will talk to second and third year students for support and advice and just practice regularly by modelling simple objects around my home.
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